AddSystem<T>(World)
Obsolete. Use World.CreateSystem instead.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
public static SystemHandle AddSystem<T>(this World self) where T : unmanaged, ISystem
Parameters
The World
Returns
Type | Description |
|---|---|
| SystemHandle |