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Unity Engine


Unity Engine


RateUtils.FixedRateSimpleManager

Implements a rate manager that updates the group exactly once per presentation frame, but uses a constant timestep instead of the actual elapsed time since the previous frame.
Read time 1 minuteLast updated 4 days ago

Definition

public class RateUtils.FixedRateSimpleManager : IRateManager

Remarks

With this rate manager, the simulation will always tick at a constant timestep per rendered frame, even if the actual per-frame time is variable. This provides more consistent and more deterministic performance, and avoids issues stemming from the occasional extremely long or short frame. However, animations may start to appear jerky if the presentation time is consistently different from the fixed timestep. This mode is best suited for applications that reliably run very close to the specified fixed timestep, and want the extra consistency of a constant timestep instead of the usual slight variations.

Constructors

Constructor

Description

FixedRateSimpleManager(System.Single)Construct a new instance