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Unity Engine

Unity Engine

Initialize(string, bool)

Initializes the default world or runs ICustomBootstrap if one is available.
Read time 1 minuteLast updated 2 days ago

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public static World Initialize(string defaultWorldName, bool editorWorld = false)

Parameters

defaultWorldName

The name of the world that will be created. Unless there is a custom bootstrap.

editorWorld

Editor worlds by default only include systems with [WorldSystemFilter(WorldSystemFilterFlags.Editor)]. If editorWorld is true, ICustomBootstrap will not be used.

Returns

Type

Description

WorldThe initialized World object.