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Unity Engine

Unity Engine

GetAllSystems(WorldSystemFilterFlags, bool)

Calculates a list of all systems filtered with WorldSystemFilterFlags, [DisableAutoCreation] etc. Prefer GetAllSystemTypeIndices where possible to avoid extra reflection.
Read time 1 minuteLast updated 13 hours ago

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public static IReadOnlyList<Type> GetAllSystems(WorldSystemFilterFlags filterFlags, bool requireExecuteInEditor = false)

Parameters

The filter flags to search for.

requireExecuteInEditor

Optionally require that [WorldSystemFilter(WorldSystemFilterFlags.Editor)] is present on the system. This is used when creating edit mode worlds.

Returns

Type

Description

IReadOnlyList<Type>The list of filtered systems