GetAllSystems(WorldSystemFilterFlags, bool)
Calculates a list of all systems filtered with WorldSystemFilterFlags, [DisableAutoCreation] etc. Prefer GetAllSystemTypeIndices where possible to avoid extra reflection.
Read time 1 minuteLast updated 13 hours ago
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
public static IReadOnlyList<Type> GetAllSystems(WorldSystemFilterFlags filterFlags, bool requireExecuteInEditor = false)
Parameters
The filter flags to search for.
Optionally require that [WorldSystemFilter(WorldSystemFilterFlags.Editor)] is present on the system. This is used when creating edit mode worlds.
Returns
Type | Description |
|---|---|
| IReadOnlyList<Type> | The list of filtered systems |