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Unity Engine


RGHalf

Two color (RG) render texture format, 16 bit floating point per channel.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
RGHalf = 13

Remarks

Note that not all graphics cards support floating point render textures. Use SystemInfo.SupportsRenderTextureFormat to check for support.