RGB111110Float
Color render texture format. R and G channels are 11 bit floating point, B channel is 10 bit floating point.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
RGB111110Float = 22
Remarks
Note that not all graphics cards support this format. Use SystemInfo.SupportsRenderTextureFormat to check for support.
Additional Resources: RenderTexture class, SystemInfo.SupportsRenderTextureFormat.