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Unity Engine


BGRA10101010_XR

Color render texture format, 10 bit per channel, extended range.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
BGRA10101010_XR = 26

Remarks

The components are linearly encoded and their values range from -0.752941 to 1.25098.
Note that not all graphics cards support this format. Use SystemInfo.SupportsRenderTextureFormat to check for support.