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Unity Engine

Unity Engine

ARGB64

Four color render texture format, 16 bits per channel, fixed point, unsigned normalized.
Read time 1 minuteLast updated 2 months ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
ARGB64 = 10

Remarks

Note that not all graphics cards support this format. Use SystemInfo.SupportsRenderTextureFormat to check for support.