RG16
Two channel (RG) render texture format, 8 bits per channel.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
RG16 = 25
Remarks
Note that not all graphics cards support integer render textures. Use SystemInfo.SupportsRenderTextureFormat to check for support.
Additional Resources: RenderTexture class, SystemInfo.SupportsRenderTextureFormat.