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Unity Engine


InterpolateBodies()

Interpolates Rigidbodies in this PhysicsScene.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public void InterpolateBodies()

Remarks

Interpolates all Rigidbodies in this PhysicsScene with _interpolation set to either RigidbodyInterpolation.Interpolate or RigidbodyInterpolation.Extrapolate with the current _time value.
This method is called automatically for the default PhysicsScene and therefore any manual calls on the _defaultPhysicsScene will fail.
Simulates and interpolates a non-default PhysicsScene.

Examples

using UnityEngine;public class SimpleSimulator : MonoBehaviour{ private PhysicsScene m_PhysicsScene; private void Update() { m_PhysicsScene.InterpolateBodies(); } private void FixedUpdate() { m_PhysicsScene.ResetInterpolationPoses(); m_PhysicsScene.Simulate(Time.fixedDeltaTime); }}