IsValid()
Gets whether the physics Scene is valid or not.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public bool IsValid()
Returns
Type | Description |
|---|---|
| bool | Is the physics scene valid? |
Remarks
If the physics Scene is associated with a specific Scene which has been destroyed then the physics Scene is no longer valid. Note that the _defaultPhysicsScene is always valid.