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Unity Engine


IsValid()

Gets whether the physics Scene is valid or not.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public bool IsValid()

Returns

Type

Description

boolIs the physics scene valid?

Remarks

If the physics Scene is associated with a specific Scene which has been destroyed then the physics Scene is no longer valid. Note that the _defaultPhysicsScene is always valid.