OverlapCapsule(Vector3, Vector3, float, Collider[], int, QueryTriggerInteraction)
Check the given capsule against the physics world and return all overlapping colliders in the user-provided buffer.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public int OverlapCapsule(Vector3 point0, Vector3 point1, float radius, Collider[] results, int layerMask = -1, QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal)
Parameters
The center of the sphere at the of the capsule.
startThe center of the sphere at the of the capsule.
endThe radius of the capsule.
The buffer to store the results into.
A Layer mask that is used to selectively filter which colliders are considered when casting a capsule.
Specifies whether this query should hit Triggers.
Returns
Type | Description |
|---|---|
| int | The amount of entries written to the buffer. |
Remarks
Additional Resources: Physics.OverlapCapsuleNonAlloc