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Unity Engine


OverlapCapsule(Vector3, Vector3, float, Collider[], int, QueryTriggerInteraction)

Check the given capsule against the physics world and return all overlapping colliders in the user-provided buffer.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public int OverlapCapsule(Vector3 point0, Vector3 point1, float radius, Collider[] results, int layerMask = -1, QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal)

Parameters

point0

The center of the sphere at the
start
of the capsule.

point1

The center of the sphere at the
end
of the capsule.

radius

The radius of the capsule.

results

The buffer to store the results into.

layerMask

A Layer mask that is used to selectively filter which colliders are considered when casting a capsule.

queryTriggerInteraction

Specifies whether this query should hit Triggers.

Returns

Type

Description

intThe amount of entries written to the buffer.

Remarks

Additional Resources: Physics.OverlapCapsuleNonAlloc