Extrapolate
Extrapolation will predict the position of the rigidbody based on the current velocity.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
Extrapolate = 2
Remarks
If you have fast moving objects this can lead to rigidbodies passing through colliders for one frame and then snapping back.
Additional Resources: _interpolation