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Unity Engine


Extrapolate

Extrapolation will predict the position of the rigidbody based on the current velocity.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
Extrapolate = 2

Remarks

If you have fast moving objects this can lead to rigidbodies passing through colliders for one frame and then snapping back.
Additional Resources: _interpolation