IsFilteringLayerMask(GameObject)
Checks if the _layer for obj is included in the _layerMask to be filtered.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public bool IsFilteringLayerMask(GameObject obj)
Parameters
The GameObject used to check the _layer.
Returns
Type | Description |
|---|---|
| bool | Returns true when |
Remarks
Filtering is defined as including or excluding objects based upon a specific condition. Layer mask filtering checks the _layer and includes it when it is within the layer mask and excludes it if otherwise. IsFilteringLayerMask returns true when _useLayerMask is set to true and the layer mask is not included by _layerMask. This indicates the is filtered which means it should be excluded. IsFilteringLayerMask returns false if otherwise.
objobj