IsFilteringDepth(GameObject)
Checks if the Transform for obj is within the depth range to be filtered.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public bool IsFilteringDepth(GameObject obj)
Parameters
The GameObject used to check the z-position (depth) of _position.
Returns
Type | Description |
|---|---|
| bool | Returns true when |
Remarks
Filtering is defined as including or excluding objects based upon a specific condition. Depth filtering checks the z-position of a GameObject_position and includes it when it is within the depth range and excludes it if otherwise. IsFilteringDepth returns true when _useDepth is set to true and the transform's z-position is outside the depth defined by _minDepth and _maxDepth. This indicates the is filtered which means it should be excluded. IsFilteringDepth returns false if otherwise. Note:: Setting _useOutsideDepth to true inverts the function behavior and it returns opposite results.
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