int4x3
Returns a int4x3 matrix constructed from three int4 vectors.
Read time 3 minutesLast updated 4 days ago
Definition
- Type: Method
- Namespace: Unity.Mathematics
- Assembly: UnityEngine.MathematicsModule
int4x3(int4, int4, int4)
Returns a int4x3 matrix constructed from three int4 vectors.
public static int4x3 int4x3(int4 c0, int4 c1, int4 c2)
Parameters
Returns
Type | Description |
|---|---|
| int4x3 | int4x3 constructed from arguments. |
int4x3(int, int, int, int, int, int, int, int, int, int, int, int)
Returns a int4x3 matrix constructed from from 12 int values given in row-major order.
public static int4x3 int4x3(int m00, int m01, int m02, int m10, int m11, int m12, int m20, int m21, int m22, int m30, int m31, int m32)
Parameters
The matrix at row 0, column 0 will be set to this value.
The matrix at row 0, column 1 will be set to this value.
The matrix at row 0, column 2 will be set to this value.
The matrix at row 1, column 0 will be set to this value.
The matrix at row 1, column 1 will be set to this value.
The matrix at row 1, column 2 will be set to this value.
The matrix at row 2, column 0 will be set to this value.
The matrix at row 2, column 1 will be set to this value.
The matrix at row 2, column 2 will be set to this value.
The matrix at row 3, column 0 will be set to this value.
The matrix at row 3, column 1 will be set to this value.
The matrix at row 3, column 2 will be set to this value.
Returns
Type | Description |
|---|---|
| int4x3 | int4x3 constructed from arguments. |
int4x3(int)
Returns a int4x3 matrix constructed from a single int value by assigning it to every component.
public static int4x3 int4x3(int v)
Parameters
int to convert to int4x3
Returns
Type | Description |
|---|---|
| int4x3 | Converted value. |
int4x3(bool)
Returns a int4x3 matrix constructed from a single bool value by converting it to int and assigning it to every component.
public static int4x3 int4x3(bool v)
Parameters
bool to convert to int4x3
Returns
Type | Description |
|---|---|
| int4x3 | Converted value. |
int4x3(bool4x3)
Return a int4x3 matrix constructed from a bool4x3 matrix by componentwise conversion.
public static int4x3 int4x3(bool4x3 v)
Parameters
bool4x3 to convert to int4x3
Returns
Type | Description |
|---|---|
| int4x3 | Converted value. |
int4x3(uint)
Returns a int4x3 matrix constructed from a single uint value by converting it to int and assigning it to every component.
public static int4x3 int4x3(uint v)
Parameters
uint to convert to int4x3
Returns
Type | Description |
|---|---|
| int4x3 | Converted value. |
int4x3(uint4x3)
Return a int4x3 matrix constructed from a uint4x3 matrix by componentwise conversion.
public static int4x3 int4x3(uint4x3 v)
Parameters
uint4x3 to convert to int4x3
Returns
Type | Description |
|---|---|
| int4x3 | Converted value. |
int4x3(float)
Returns a int4x3 matrix constructed from a single float value by converting it to int and assigning it to every component.
public static int4x3 int4x3(float v)
Parameters
float to convert to int4x3
Returns
Type | Description |
|---|---|
| int4x3 | Converted value. |
int4x3(float4x3)
Return a int4x3 matrix constructed from a float4x3 matrix by componentwise conversion.
public static int4x3 int4x3(float4x3 v)
Parameters
float4x3 to convert to int4x3
Returns
Type | Description |
|---|---|
| int4x3 | Converted value. |
int4x3(double)
Returns a int4x3 matrix constructed from a single double value by converting it to int and assigning it to every component.
public static int4x3 int4x3(double v)
Parameters
double to convert to int4x3
Returns
Type | Description |
|---|---|
| int4x3 | Converted value. |
int4x3(double4x3)
Return a int4x3 matrix constructed from a double4x3 matrix by componentwise conversion.
public static int4x3 int4x3(double4x3 v)
Parameters
double4x3 to convert to int4x3
Returns
Type | Description |
|---|---|
| int4x3 | Converted value. |