smoothstep
Returns a smooth Hermite interpolation between 0.0f and 1.0f when x is in the interval (inclusive) [xMin, xMax].
Read time 3 minutesLast updated 4 days ago
Definition
- Type: Method
- Namespace: Unity.Mathematics
- Assembly: UnityEngine.MathematicsModule
smoothstep(float, float, float)
Returns a smooth Hermite interpolation between 0.0f and 1.0f when x is in the interval (inclusive) [xMin, xMax].
public static float smoothstep(float xMin, float xMax, float x)
Parameters
Returns
Type | Description |
|---|---|
| float | Returns a value camped to the range [0, 1]. |
smoothstep(float2, float2, float2)
Returns a componentwise smooth Hermite interpolation between 0.0f and 1.0f when x is in the interval (inclusive) [xMin, xMax].
public static float2 smoothstep(float2 xMin, float2 xMax, float2 x)
Parameters
Returns
Type | Description |
|---|---|
| float2 | Returns component values camped to the range [0, 1]. |
smoothstep(float3, float3, float3)
Returns a componentwise smooth Hermite interpolation between 0.0f and 1.0f when x is in the interval (inclusive) [xMin, xMax].
public static float3 smoothstep(float3 xMin, float3 xMax, float3 x)
Parameters
Returns
Type | Description |
|---|---|
| float3 | Returns component values camped to the range [0, 1]. |
smoothstep(float4, float4, float4)
Returns a componentwise smooth Hermite interpolation between 0.0f and 1.0f when x is in the interval (inclusive) [xMin, xMax].
public static float4 smoothstep(float4 xMin, float4 xMax, float4 x)
Parameters
Returns
Type | Description |
|---|---|
| float4 | Returns component values camped to the range [0, 1]. |
smoothstep(double, double, double)
Returns a smooth Hermite interpolation between 0.0 and 1.0 when x is in the interval (inclusive) [xMin, xMax].
public static double smoothstep(double xMin, double xMax, double x)
Parameters
Returns
Type | Description |
|---|---|
| double | Returns a value camped to the range [0, 1]. |
smoothstep(double2, double2, double2)
Returns a componentwise smooth Hermite interpolation between 0.0 and 1.0 when x is in the interval (inclusive) [xMin, xMax].
public static double2 smoothstep(double2 xMin, double2 xMax, double2 x)
Parameters
Returns
Type | Description |
|---|---|
| double2 | Returns component values camped to the range [0, 1]. |
smoothstep(double3, double3, double3)
Returns a componentwise smooth Hermite interpolation between 0.0 and 1.0 when x is in the interval (inclusive) [xMin, xMax].
public static double3 smoothstep(double3 xMin, double3 xMax, double3 x)
Parameters
Returns
Type | Description |
|---|---|
| double3 | Returns component values camped to the range [0, 1]. |
smoothstep(double4, double4, double4)
Returns a componentwise smooth Hermite interpolation between 0.0 and 1.0 when x is in the interval (inclusive) [xMin, xMax].
public static double4 smoothstep(double4 xMin, double4 xMax, double4 x)
Parameters
Returns
Type | Description |
|---|---|
| double4 | Returns component values camped to the range [0, 1]. |