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Unity Engine


Euler(quaternion, RotationOrder)

Returns the Euler angle representation of the quaternion. The returned angles depend on the specified order to apply the three rotations around the principal axes. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin. When the rotation order is known at compile time, to get the best performance you should use the specific Euler rotation constructors such as EulerZXY(...).
Read time 1 minuteLast updated 6 days ago

Definition

public static float3 Euler(quaternion q, math.RotationOrder order = RotationOrder.Default)

Parameters

The quaternion to convert to Euler angles.

The order in which the rotations are applied.

Returns

Type

Description

float3The Euler angle representation of the quaternion in the specified order.