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Unity Engine


int4x2

Returns a int4x2 matrix constructed from two int4 vectors.
Read time 3 minutesLast updated 4 days ago

Definition

int4x2(int4, int4)

Returns a int4x2 matrix constructed from two int4 vectors.
public static int4x2 int4x2(int4 c0, int4 c1)

Parameters

The matrix column c0 will be set to this value.

The matrix column c1 will be set to this value.

Returns

Type

Description

int4x2int4x2 constructed from arguments.

int4x2(int, int, int, int, int, int, int, int)

Returns a int4x2 matrix constructed from from 8 int values given in row-major order.
public static int4x2 int4x2(int m00, int m01, int m10, int m11, int m20, int m21, int m30, int m31)

Parameters

m00

The matrix at row 0, column 0 will be set to this value.

m01

The matrix at row 0, column 1 will be set to this value.

m10

The matrix at row 1, column 0 will be set to this value.

m11

The matrix at row 1, column 1 will be set to this value.

m20

The matrix at row 2, column 0 will be set to this value.

m21

The matrix at row 2, column 1 will be set to this value.

m30

The matrix at row 3, column 0 will be set to this value.

m31

The matrix at row 3, column 1 will be set to this value.

Returns

Type

Description

int4x2int4x2 constructed from arguments.

int4x2(int)

Returns a int4x2 matrix constructed from a single int value by assigning it to every component.
public static int4x2 int4x2(int v)

Parameters

int to convert to int4x2

Returns

Type

Description

int4x2Converted value.

int4x2(bool)

Returns a int4x2 matrix constructed from a single bool value by converting it to int and assigning it to every component.
public static int4x2 int4x2(bool v)

Parameters

bool to convert to int4x2

Returns

Type

Description

int4x2Converted value.

int4x2(bool4x2)

Return a int4x2 matrix constructed from a bool4x2 matrix by componentwise conversion.
public static int4x2 int4x2(bool4x2 v)

Parameters

bool4x2 to convert to int4x2

Returns

Type

Description

int4x2Converted value.

int4x2(uint)

Returns a int4x2 matrix constructed from a single uint value by converting it to int and assigning it to every component.
public static int4x2 int4x2(uint v)

Parameters

uint to convert to int4x2

Returns

Type

Description

int4x2Converted value.

int4x2(uint4x2)

Return a int4x2 matrix constructed from a uint4x2 matrix by componentwise conversion.
public static int4x2 int4x2(uint4x2 v)

Parameters

uint4x2 to convert to int4x2

Returns

Type

Description

int4x2Converted value.

int4x2(float)

Returns a int4x2 matrix constructed from a single float value by converting it to int and assigning it to every component.
public static int4x2 int4x2(float v)

Parameters

float to convert to int4x2

Returns

Type

Description

int4x2Converted value.

int4x2(float4x2)

Return a int4x2 matrix constructed from a float4x2 matrix by componentwise conversion.
public static int4x2 int4x2(float4x2 v)

Parameters

float4x2 to convert to int4x2

Returns

Type

Description

int4x2Converted value.

int4x2(double)

Returns a int4x2 matrix constructed from a single double value by converting it to int and assigning it to every component.
public static int4x2 int4x2(double v)

Parameters

double to convert to int4x2

Returns

Type

Description

int4x2Converted value.

int4x2(double4x2)

Return a int4x2 matrix constructed from a double4x2 matrix by componentwise conversion.
public static int4x2 int4x2(double4x2 v)

Parameters

double4x2 to convert to int4x2

Returns

Type

Description

int4x2Converted value.