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Unity Engine


EulerYZX(quaternion)

Returns the Euler angle representation of the quaternion following the YZX rotation order. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin.
Read time 1 minuteLast updated 10 days ago

Definition

public static float3 EulerYZX(quaternion q)

Parameters

The quaternion to convert to Euler angles.

Returns

Type

Description

float3The Euler angle representation of the quaternion in YZX order.