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uint4x3

A 4x3 matrix of uints.
Read time 4 minutesLast updated 4 days ago

Definition

public struct uint4x3 : IEquatable<uint4x3>, IFormattable

Fields

Value

Description

c0Column 0 of the matrix.
c1Column 1 of the matrix.
c2Column 2 of the matrix.

Static Fields

Value

Description

zerouint4x3 zero value.

Constructors

Constructor

Description

uint4x3(System.Boolean)Constructs a uint4x3 matrix from a single bool value by converting it to uint and assigning it to every component.
uint4x3(System.Double)Constructs a uint4x3 matrix from a single double value by converting it to uint and assigning it to every component.
uint4x3(System.Int32)Constructs a uint4x3 matrix from a single int value by converting it to uint and assigning it to every component.
uint4x3(System.Single)Constructs a uint4x3 matrix from a single float value by converting it to uint and assigning it to every component.
uint4x3(System.UInt32)Constructs a uint4x3 matrix from a single uint value by assigning it to every component.
uint4x3(System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)Constructs a uint4x3 matrix from 12 uint values given in row-major order.
uint4x3(Unity.Mathematics.bool4x3)Constructs a uint4x3 matrix from a bool4x3 matrix by componentwise conversion.
uint4x3(Unity.Mathematics.double4x3)Constructs a uint4x3 matrix from a double4x3 matrix by componentwise conversion.
uint4x3(Unity.Mathematics.float4x3)Constructs a uint4x3 matrix from a float4x3 matrix by componentwise conversion.
uint4x3(Unity.Mathematics.int4x3)Constructs a uint4x3 matrix from a int4x3 matrix by componentwise conversion.
uint4x3(Unity.Mathematics.uint4,Unity.Mathematics.uint4,Unity.Mathematics.uint4)Constructs a uint4x3 matrix from three uint4 vectors.

Properties

Property

Description

this[]Returns the uint4 element at a specified index.

Methods

Method

Description

EqualsReturns true if the uint4x3 is equal to a given uint4x3, false otherwise.
GetHashCodeReturns a hash code for the uint4x3.
ToStringReturns a string representation of the uint4x3.

Operators

Operator

Description

operator +Returns the result of a componentwise addition operation on a uint value and a uint4x3 matrix.
operator &Returns the result of a componentwise bitwise and operation on a uint value and a uint4x3 matrix.
operator |Returns the result of a componentwise bitwise or operation on a uint value and a uint4x3 matrix.
operator --Returns the result of a componentwise decrement operation on a uint4x3 matrix.
operator /Returns the result of a componentwise division operation on a uint value and a uint4x3 matrix.
operator ==Returns the result of a componentwise equality operation on a uint value and a uint4x3 matrix.
operator ^Returns the result of a componentwise bitwise exclusive or operation on a uint value and a uint4x3 matrix.
uint4x3Explicitly converts a single bool value to a uint4x3 matrix by converting it to uint and assigning it to every component.
operator >Returns the result of a componentwise greater than operation on a uint value and a uint4x3 matrix.
operator >=Returns the result of a componentwise greater or equal operation on a uint value and a uint4x3 matrix.
operator ++Returns the result of a componentwise increment operation on a uint4x3 matrix.
operator !=Returns the result of a componentwise not equal operation on a uint value and a uint4x3 matrix.
operator <<Returns the result of a componentwise left shift operation on a uint4x3 matrix by a number of bits specified by a single int.
operator <Returns the result of a componentwise less than operation on a uint value and a uint4x3 matrix.
operator <=Returns the result of a componentwise less or equal operation on a uint value and a uint4x3 matrix.
operator %Returns the result of a componentwise modulus operation on a uint value and a uint4x3 matrix.
operator *Returns the result of a componentwise multiplication operation on a uint value and a uint4x3 matrix.
operator ~Returns the result of a componentwise bitwise not operation on a uint4x3 matrix.
operator >>Returns the result of a componentwise right shift operation on a uint4x3 matrix by a number of bits specified by a single int.
operator -Returns the result of a componentwise subtraction operation on a uint value and a uint4x3 matrix.