uint4x3
Constructs a uint4x3 matrix from three uint4 vectors.
Read time 3 minutesLast updated 4 days ago
Definition
- Type: Constructor
- Namespace: Unity.Mathematics
- Assembly: UnityEngine.MathematicsModule
uint4x3(uint4, uint4, uint4)
Constructs a uint4x3 matrix from three uint4 vectors.
public uint4x3(uint4 c0, uint4 c1, uint4 c2)
Parameters
uint4x3(uint, uint, uint, uint, uint, uint, uint, uint, uint, uint, uint, uint)
Constructs a uint4x3 matrix from 12 uint values given in row-major order.
public uint4x3(uint m00, uint m01, uint m02, uint m10, uint m11, uint m12, uint m20, uint m21, uint m22, uint m30, uint m31, uint m32)
Parameters
The matrix at row 0, column 0 will be set to this value.
The matrix at row 0, column 1 will be set to this value.
The matrix at row 0, column 2 will be set to this value.
The matrix at row 1, column 0 will be set to this value.
The matrix at row 1, column 1 will be set to this value.
The matrix at row 1, column 2 will be set to this value.
The matrix at row 2, column 0 will be set to this value.
The matrix at row 2, column 1 will be set to this value.
The matrix at row 2, column 2 will be set to this value.
The matrix at row 3, column 0 will be set to this value.
The matrix at row 3, column 1 will be set to this value.
The matrix at row 3, column 2 will be set to this value.
uint4x3(uint)
Constructs a uint4x3 matrix from a single uint value by assigning it to every component.
public uint4x3(uint v)
Parameters
uint to convert to uint4x3
uint4x3(bool)
Constructs a uint4x3 matrix from a single bool value by converting it to uint and assigning it to every component.
public uint4x3(bool v)
Parameters
bool to convert to uint4x3
uint4x3(bool4x3)
Constructs a uint4x3 matrix from a bool4x3 matrix by componentwise conversion.
public uint4x3(bool4x3 v)
Parameters
bool4x3 to convert to uint4x3
uint4x3(int)
Constructs a uint4x3 matrix from a single int value by converting it to uint and assigning it to every component.
public uint4x3(int v)
Parameters
int to convert to uint4x3
uint4x3(int4x3)
Constructs a uint4x3 matrix from a int4x3 matrix by componentwise conversion.
public uint4x3(int4x3 v)
Parameters
int4x3 to convert to uint4x3
uint4x3(float)
Constructs a uint4x3 matrix from a single float value by converting it to uint and assigning it to every component.
public uint4x3(float v)
Parameters
float to convert to uint4x3
uint4x3(float4x3)
Constructs a uint4x3 matrix from a float4x3 matrix by componentwise conversion.
public uint4x3(float4x3 v)
Parameters
float4x3 to convert to uint4x3
uint4x3(double)
Constructs a uint4x3 matrix from a single double value by converting it to uint and assigning it to every component.
public uint4x3(double v)
Parameters
double to convert to uint4x3
uint4x3(double4x3)
Constructs a uint4x3 matrix from a double4x3 matrix by componentwise conversion.
public uint4x3(double4x3 v)
Parameters
double4x3 to convert to uint4x3