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uint4x3

Constructs a uint4x3 matrix from three uint4 vectors.
Read time 3 minutesLast updated 4 days ago

Definition

  • Type: Constructor
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

uint4x3(uint4, uint4, uint4)

Constructs a uint4x3 matrix from three uint4 vectors.
public uint4x3(uint4 c0, uint4 c1, uint4 c2)

Parameters

The matrix column c0 will be set to this value.

The matrix column c1 will be set to this value.

The matrix column c2 will be set to this value.

uint4x3(uint, uint, uint, uint, uint, uint, uint, uint, uint, uint, uint, uint)

Constructs a uint4x3 matrix from 12 uint values given in row-major order.
public uint4x3(uint m00, uint m01, uint m02, uint m10, uint m11, uint m12, uint m20, uint m21, uint m22, uint m30, uint m31, uint m32)

Parameters

m00

The matrix at row 0, column 0 will be set to this value.

m01

The matrix at row 0, column 1 will be set to this value.

m02

The matrix at row 0, column 2 will be set to this value.

m10

The matrix at row 1, column 0 will be set to this value.

m11

The matrix at row 1, column 1 will be set to this value.

m12

The matrix at row 1, column 2 will be set to this value.

m20

The matrix at row 2, column 0 will be set to this value.

m21

The matrix at row 2, column 1 will be set to this value.

m22

The matrix at row 2, column 2 will be set to this value.

m30

The matrix at row 3, column 0 will be set to this value.

m31

The matrix at row 3, column 1 will be set to this value.

m32

The matrix at row 3, column 2 will be set to this value.

uint4x3(uint)

Constructs a uint4x3 matrix from a single uint value by assigning it to every component.
public uint4x3(uint v)

Parameters

uint to convert to uint4x3

uint4x3(bool)

Constructs a uint4x3 matrix from a single bool value by converting it to uint and assigning it to every component.
public uint4x3(bool v)

Parameters

bool to convert to uint4x3

uint4x3(bool4x3)

Constructs a uint4x3 matrix from a bool4x3 matrix by componentwise conversion.
public uint4x3(bool4x3 v)

Parameters

bool4x3 to convert to uint4x3

uint4x3(int)

Constructs a uint4x3 matrix from a single int value by converting it to uint and assigning it to every component.
public uint4x3(int v)

Parameters

int to convert to uint4x3

uint4x3(int4x3)

Constructs a uint4x3 matrix from a int4x3 matrix by componentwise conversion.
public uint4x3(int4x3 v)

Parameters

int4x3 to convert to uint4x3

uint4x3(float)

Constructs a uint4x3 matrix from a single float value by converting it to uint and assigning it to every component.
public uint4x3(float v)

Parameters

float to convert to uint4x3

uint4x3(float4x3)

Constructs a uint4x3 matrix from a float4x3 matrix by componentwise conversion.
public uint4x3(float4x3 v)

Parameters

float4x3 to convert to uint4x3

uint4x3(double)

Constructs a uint4x3 matrix from a single double value by converting it to uint and assigning it to every component.
public uint4x3(double v)

Parameters

double to convert to uint4x3

uint4x3(double4x3)

Constructs a uint4x3 matrix from a double4x3 matrix by componentwise conversion.
public uint4x3(double4x3 v)

Parameters

double4x3 to convert to uint4x3