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Unity Engine


Float16

16-bit float number.
Read time 1 minuteLast updated 4 days ago

Definition

Float16 = 1

Remarks

This format matches the "FP16" or "half" data type in graphics APIs or shader languages. It is a floating-point number with 1 sign bit, 5 exponent bits, and 10 explicitly stored significand bits.
Additional Resources: Mesh class, VertexAttribute enum, Mesh.GetVertexAttributeFormat.