None
Render stereo using multiple passes.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
None = 0
Remarks
In multi-pass stereo rendering, the rendering pipeline traverses the scene graph twice, rendering one eye at a time. Scene culling and shadow map rendering can be shared between both eyes.