GeometryLast
Last render queue that is considered "opaque".
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
GeometryLast = 2500
Remarks
Render queues in [0, GeometryLast] range are treated as opaque objects (sorted to reduce render state changes), whereas queues in [GeometryLast+1, 5000] range are treated as semitransparent objects (sorted back-to-front).