Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


GeometryLast

Last render queue that is considered "opaque".
Read time 1 minuteLast updated 6 days ago

Definition

GeometryLast = 2500

Remarks

Render queues in [0, GeometryLast] range are treated as opaque objects (sorted to reduce render state changes), whereas queues in [GeometryLast+1, 5000] range are treated as semitransparent objects (sorted back-to-front).