Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


rgbm

RGBM encoding mode for HDR textures in TextureImporter.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
Warning
Deprecated. RGBM is no longer a user's choice but has become an implementation detail hidden to the user.
public TextureImporterRGBMMode rgbm { get; set; }

Remarks

HDR texture data (i.e. coming from .exr or .hdr files) can be encoded into RGBM format by Unity. This setting controls how the encoding is done. Default is "Auto", which means do RGBM encoding when source data is HDR.
RGBM encoding packs [0;8] range into [0;1] with multiplier stored in the alpha channel. Final value is RGBA8.
Additional Resources: TextureImporterRGBMMode.