cubemapConvolutionSteps
Defines how many different Phong exponents to store in mipmaps. Higher value will give better transition between glossy and rough reflections, but will need higher texture resolution.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor
public int cubemapConvolutionSteps { get; set; }
Remarks
Additional Resources: TextureImporterCubemapConvolution.Specular.