cubemapConvolutionExponent
Defines how fast Phong exponent wears off in mipmaps. Higher value will apply less blur to high resolution mipmaps.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor
public float cubemapConvolutionExponent { get; set; }
Remarks
Additional Resources: TextureImporterCubemapConvolution.Specular