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Unity Engine


stereoscopic3D

Should player render in stereoscopic 3d on supported hardware?
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
Warning
Deprecated. Use VREditor.GetStereoDeviceEnabled instead
public static bool stereoscopic3D { get; set; }

Remarks

This means player will attempt to use Direct3D 11.1 stereoscopic rendering feature and split the main camera into two virtual eyes.