stereoscopic3D
Should player render in stereoscopic 3d on supported hardware?
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor
public static bool stereoscopic3D { get; set; }
Remarks
This means player will attempt to use Direct3D 11.1 stereoscopic rendering feature and split the main camera into two virtual eyes.