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Unity Engine


forceSingleInstance

Restrict standalone players to a single concurrent running instance.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static bool forceSingleInstance { get; set; }

Remarks

This detects at startup whether another instance of the same player is already running, and aborts with an error message if so.