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Unity Engine


maskSource

The AvatarMask used to mask transforms during the import process.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public AvatarMask maskSource { get; set; }

Remarks

A mask can be used to discard transform when importing a clip to reduce memory footprint for this clip. A source mask is only needed if ModelImporterClipAnimation.maskType is set to ClipAnimationMaskType.CopyFromOther Additional Resources: ClipAnimationMaskType.