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Unity Engine


additiveReferencePoseFrame

The additive reference pose frame.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public float additiveReferencePoseFrame { get; set; }

Remarks

The allow frame range is defines by the imported take time which mean that the reference pose frame could be lower than ModelImporterClipAnimation.firstFrame or greater than ModelImporterClipAnimation.lastFrame time range.
If you want to use another animation clip to define your reference pose you need to use AnimationUtility.SetAdditiveReferencePose.