SetAdditiveReferencePose(AnimationClip, AnimationClip, float)
Sets the additive reference pose from referenceClip at time for animation clip clip.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
public static void SetAdditiveReferencePose(AnimationClip clip, AnimationClip referenceClip, float time)
Parameters
The animation clip to use.
The animation clip containing the reference pose.
The time that when the reference pose occurs in referenceClip.
Remarks
By default, an animation clip used in an additive layer uses the pose at time 0 as its reference pose. This is a big limitation as the reference pose need to be in the played clip. This function allow you to change this behaviour and use a reference pose from any clip.