GetEditorCurve
Retrieves the float curve that the binding points to.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
GetEditorCurve(AnimationClip, EditorCurveBinding)
Retrieves the float curve that the binding points to.
public static AnimationCurve GetEditorCurve(AnimationClip clip, EditorCurveBinding binding)
Parameters
Returns
Type | Description |
|---|---|
| AnimationCurve |
Remarks
Unity internally combines position curves, scale curves, and rotation curves. When curves are combined, keyframes are set at the union of all keyframes points. In the Editor AnimationClip, you can specify special editor curves that are not combined and allows the user to edit curves in a more intuitive way.
See also: AnimationUtility.GetObjectReferenceCurve.
GetEditorCurve(AnimationClip, string, Type, string)
Retrieves the float curve that the binding points to.
public static AnimationCurve GetEditorCurve(AnimationClip clip, string relativePath, Type type, string propertyName)
Parameters
Returns
Type | Description |
|---|---|
| AnimationCurve |
Remarks
Unity internally combines position curves, scale curves, and rotation curves. When curves are combined, keyframes are set at the union of all keyframes points. In the Editor AnimationClip, you can specify special editor curves that are not combined and allows the user to edit curves in a more intuitive way.
See also: AnimationUtility.GetObjectReferenceCurve.