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Unity Engine


GetObjectReferenceCurveBindings(AnimationClip)

Retrieves the object reference curve bindings stored in the animation clip.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static EditorCurveBinding[] GetObjectReferenceCurveBindings(AnimationClip clip)

Parameters

Returns

Type

Description

EditorCurveBinding[]

Remarks

Use this method to find which object reference properties are animatable.
Unity has two types of animation: float curve and object reference curve. A float curve is a classic curve that animates a float property over time. An object reference curve is a construct that animates an object reference property over time.
This method only retrieves the object reference curve bindings. See AnimationUtility.GetCurveBindings for float curves.

Examples

using UnityEditor;using UnityEngine;// Editor window for listing all object reference curves in an animation clippublic class ClipInfo : EditorWindow{ private AnimationClip clip; [MenuItem("Window/Clip Info")] static void Init() { GetWindow(typeof(ClipInfo)); } public void OnGUI() { clip = EditorGUILayout.ObjectField("Clip", clip, typeof(AnimationClip), false) as AnimationClip; EditorGUILayout.LabelField("Object reference curves:"); if (clip != null) { foreach (var binding in AnimationUtility.GetObjectReferenceCurveBindings(clip)) { ObjectReferenceKeyframe[] keyframes = AnimationUtility.GetObjectReferenceCurve(clip, binding); EditorGUILayout.LabelField(binding.path + "/" + binding.propertyName + ", Keys: " + keyframes.Length); } } }}