GetRectAfterLabelWidth(Rect)
Utility method for GUI layouting ShaderGUI. This is the rect after the label which can be used for multiple properties. The input rect can be fetched by calling: EditorGUILayout.GetControlRect.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
public static Rect GetRectAfterLabelWidth(Rect r)
Parameters
Line Rect.
Returns
Type | Description |
|---|---|
| Rect | A sub rect of the input Rect. |