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Unity Engine


GetFlexibleRectBetweenFieldAndRightEdge(Rect)

Utility method for GUI layouting ShaderGUI. Used e.g for the rect after a left aligned Color field.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static Rect GetFlexibleRectBetweenFieldAndRightEdge(Rect r)

Parameters

Field Rect.

Returns

Type

Description

RectA sub rect of the input Rect.