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Unity Engine


DoubleSidedGIField()

Display UI for editing a material's Double Sided Global Illumination setting. Returns true if the UI is indeed displayed i.e. the material supports the Double Sided Global Illumination setting. +Additional Resources: Material.doubleSidedGI.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public bool DoubleSidedGIField()

Returns

Type

Description

boolTrue if the UI is displayed, false otherwise.