DoubleSidedGIField()
Display UI for editing a material's Double Sided Global Illumination setting. Returns true if the UI is indeed displayed i.e. the material supports the Double Sided Global Illumination setting. +Additional Resources: Material.doubleSidedGI.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
public bool DoubleSidedGIField()
Returns
Type | Description |
|---|---|
| bool | True if the UI is displayed, false otherwise. |