waitForManagedDebugger
Instructs the Player to wait for managed debugger to attach before executing any script code.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor
public static bool waitForManagedDebugger { get; set; }
Remarks
You can also set this property in the Unity Editor using the Wait for Managed Debugger setting on the Build Profiles window.