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Unity Engine


waitForManagedDebugger

Instructs the Player to wait for managed debugger to attach before executing any script code.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static bool waitForManagedDebugger { get; set; }

Remarks

You can also set this property in the Unity Editor using the Wait for Managed Debugger setting on the Build Profiles window.