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overrideTextureCompression

The asset importing override of texture compression.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static OverrideTextureCompression overrideTextureCompression { get; set; }

Remarks

This setting lets you override the texture compression settings that Unity uses when it imports assets. This is mostly useful for local development, to speed up texture importing or build target switching.
This setting affects all textures in your project, and overrides the import settings for individual textures. For example, if a texture's import settings indicate that a "Normal" compressor quality should be used, but overrideTextureCompression is set to OverrideTextureCompression.ForceFastCompressor, the texture will be compressed with "Fast" compressor quality setting.
Overriding the texture compression format can increase the speed of the import process considerably, but it is important to understand the implications. For information on the effects of the different values, see the documentation for the OverrideTextureCompression enum.
The Unity Editor command line argument
-overrideTextureCompression
can also be used to set this. Important: This setting persists in the
Library/EditorUserBuildSettings.asset
file even if you remove the command line flag.

Examples

using UnityEngine;using UnityEditor;using UnityEditor.Build;public class ExampleScript : MonoBehaviour{ [MenuItem("Example/Switch textures to import with Fast compressor")] public static void OverrideToFastCompressor() { EditorUserBuildSettings.overrideTextureCompression = OverrideTextureCompression.ForceFastCompressor; AssetDatabase.Refresh(); }}