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Unity Engine


connectProfiler

Start the player with a connection to the profiler.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static bool connectProfiler { get; set; }

Remarks

When the build is started, an open Profiler Window will automatically connect to the Player and start profiling. When the Player is build with the BuildOptions.AutoRunPlayer option enabled, the Editor will also automatically open the Profiler Window. You can also set this property in the Unity Editor using the Autoconnect Profiler setting on the Build Profiles window.