OnPreprocessAudio()
Add this function to a subclass to get a notification just before an audio clip is being imported.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEditor
public void OnPreprocessAudio()
Remarks
This lets you control the import settings trough code.
Examples
using System.Collections;using System.Collections.Generic;using UnityEditor;using UnityEngine;public class MyAudioPostprocessor : AssetPostprocessor{ void OnPreprocessAudio() { if (assetPath.Contains("mono")) { AudioImporter audioImporter = (AudioImporter)assetImporter; audioImporter.forceToMono = true; } }}