OnPostprocessSprites(Texture2D, Sprite[])
Add this function to a subclass to get a notification when an texture of sprite(s) has completed importing.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEditor
OnPostprocessSprites()
public void OnPostprocessSprites(Texture2D texture2D, Sprite[] sprite)
Parameters
Remarks
For Multiple sprite-mode assets each sprite will be passed in the second argument as an array of sprites.
Examples
using UnityEngine;using UnityEditor;public class Example : AssetPostprocessor{ void OnPostprocessSprites(Texture2D texture, Sprite[] sprites) { Debug.Log("Sprites: " + sprites.Length); } void OnPostprocessTexture(Texture2D texture) { Debug.Log("Texture2D: (" + texture.width + "x" + texture.height + ")"); }}