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Authentication for Unreal Engine

Authentication for Unreal Engine

枚举类 AuthenticationStates

Reference the possible states an authentication session can be in.
阅读时间1 分钟最后更新于 9 个月前

Authentication 子系统的总体状态。
Include(包括)
#include "AuthenticationStates.h"
语法
UENUM(BlueprintType)enum class EAuthenticationStates : uint8{ SignedOut UMETA(DisplayName = "Signed Out"), SigningIn UMETA(DisplayName = "Signing In"), Authorized UMETA(DisplayName = "Authorized"), Refreshing UMETA(DisplayName = "Refreshing"), Expired UMETA(DisplayName = "Expired")}

值

显示名称

Name

值

描述

Signed Out(已注销)
Signed Out
0Authentication 子系统的默认状态。
Signing In(正在登录)
Signing In
1此状态表示 Authentication 子系统已获授权或已到期。
Authorized(已授权)
Authorized
2已成功授权但尚未到期的 Authentication 子系统状态。
Refreshing(正在刷新)
Refreshing
3会话正在刷新令牌的 Authentication 子系统状态。
Expired(已到期)
Expired
4会话到期的 Authentication 子系统状态。