Struct AuthenticationStateChangedResponse#
Struct representing a change in authentication state.
Include#
#include "Models/AuthenticationStateChangedResponse.h"
Syntax#
USTRUCT(BlueprintType)
struct AUTHENTICATION_API FAuthenticationStateChangedResponse
Fields#
OldState#
The previous state.
Declaration#
EAuthenticationStates OldState = EAuthenticationStates::SignedOut;
Blueprint#
Name | Type | Default Value | Blueprint Property Type | Blueprint Property Category |
---|
Old State | EAuthenticationStates | EAuthenticationStates::SignedOut | BlueprintReadOnly | Unity Gaming Services | Authentication | Models |
C++#
NewState#
The new state.
Declaration#
EAuthenticationStates NewState = EAuthenticationStates::SignedOut;
Blueprint#
Name | Type | Default Value | Blueprint Property Type | Blueprint Property Category |
---|
New State | EAuthenticationStates | EAuthenticationStates::SignedOut | BlueprintReadOnly | Unity Gaming Services | Authentication | Models |
C++#