Struct AuthenticationStateChangedResponse

Struct representing a change in authentication state.

Include
#include "Models/AuthenticationStateChangedResponse.h"
Syntax
USTRUCT(BlueprintType)
struct AUTHENTICATION_API FAuthenticationStateChangedResponse

Fields

OldState

The previous state.

Declaration
EAuthenticationStates OldState = EAuthenticationStates::SignedOut;
Blueprint
NameTypeDefault ValueBlueprint Property TypeBlueprint Property Category
Old StateEAuthenticationStatesEAuthenticationStates::SignedOutBlueprintReadOnlyUnity Gaming Services | Authentication | Models
C++
NameTypeDefault Value
OldStateEAuthenticationStatesEAuthenticationStates::SignedOut

NewState

The new state.

Declaration
EAuthenticationStates NewState = EAuthenticationStates::SignedOut;
Blueprint
NameTypeDefault ValueBlueprint Property TypeBlueprint Property Category
New StateEAuthenticationStatesEAuthenticationStates::SignedOutBlueprintReadOnlyUnity Gaming Services | Authentication | Models
C++
NameTypeDefault Value
NewStateEAuthenticationStatesEAuthenticationStates::SignedOut