Struct AuthenticationPlayerProfileChangedResponse#
Struct representing a change in authentication player profiles.
Include#
#include "Models/AuthenticationPlayerProfileChangedResponse.h"
Syntax#
USTRUCT(BlueprintType)
struct AUTHENTICATION_API FAuthenticationPlayerProfileChangedResponse
Fields#
WasSuccessful#
Whether the change was a success.
Declaration#
bool bWasSuccessful = false
Blueprint#
| Name | Type | Default Value | Blueprint Property Type | Blueprint Property Category |
|---|
| Was Successful | Boolean | false | BlueprintReadOnly | Unity Gaming Services | Authentication |
C++#
| Name | Type | Default Value |
|---|
bWasSuccessful | bool | false |
OldProfileName#
The previous profile name.
Declaration#
Blueprint#
| Name | Type | Blueprint Property Type | Blueprint Property Category |
|---|
| Old Profile Name | String | BlueprintReadOnly | Unity Gaming Services | Authentication | Models |
C++#
NewProfileName#
The new (or attempted) profile name.
Declaration#
Blueprint#
| Name | Type | Blueprint Property Type | Blueprint Property Category |
|---|
| New Profile Name | String | BlueprintReadOnly | Unity Gaming Services | Authentication | Models |
C++#
ErrorCode#
The generated authentication session token. This token can be used to sign in the user again.
Declaration#
Blueprint#
| Name | Type | Blueprint Property Type | Blueprint Property Category |
|---|
| Error Code | Byte | BlueprintReadOnly | Unity Gaming Services | Authentication | Models |
C++#
ErrorDetails#
The error details, if something went wrong with the profile change.
Declaration#
Blueprint#
| Name | Type | Blueprint Property Type | Blueprint Property Category |
|---|
| Error Details | String | BlueprintReadOnly | Unity Gaming Services | Authentication | Models |
C++#