Player profiles
To authorize multiple players sequentially inside a single game session, player profiles can be used. This feature grants the ability to switch, validate, and sign out of different authorization profiles.
By default, a single player profile is created under the name configured in the ‘Unity Authentication’ Project Settings. If the configured name is invalid, it’ll revert to “default”.
Note: Switching profiles is only a valid action when a player is signed out. If you try to switch profiles while signed-in, a warning is logged and results in the Player Profile staying the same.