v1.0.0
Latest
2022.3+
Class ServerAllocation
Provides information about a Game Server Hosting allocation.
Inheritance
System.Object
ServerAllocation
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Unity.Services.Multiplayer
Syntax
public class ServerAllocation : IMultiplayAllocation
Properties
EventId
The Id of the event that created the allocation.
Declaration
public string EventId { get; }
Property Value
Type | Description |
---|---|
System.String |
Implements
ID
The Id of the allocation
Declaration
public string ID { get; }
Property Value
Type | Description |
---|---|
System.String |
Implements
ServerId
The Id of the server that is hosting the allocation of the game server.
Declaration
public long ServerId { get; }
Property Value
Type | Description |
---|---|
System.Int64 |