v1.0.0
Latest
2022.3+

Class QuerySessionsResults

Results from a session query.

Inheritance
System.Object
QuerySessionsResults
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Unity.Services.Multiplayer
Syntax
public class QuerySessionsResults

Properties

ContinuationToken

ContinuationToken used for pagination.

Declaration
public string ContinuationToken { get; }
Property Value
TypeDescription
System.String
Remarks

The continuation token is an opaque string that includes all the necessary information to obtain the next page of results. It is used by ContinuationToken.

Sessions

Public information for each session returned by the query.

Declaration
public IList<ISessionInfo> Sessions { get; }
Property Value
TypeDescription
System.Collections.Generic.IList<ISessionInfo>
Remarks

To join one of the sessions, use its Id and Unity.Services.Multiplayer.ISessionManager.JoinByIdAsync(System.String,Unity.Services.Multiplayer.JoinSessionOptions).

Methods

StartPolling(Int32)

Starts background polling for new query results, re-using the same options.

Declaration
public void StartPolling(int pollingDelaySeconds = 5)
Parameters
TypeNameDescription
System.Int32pollingDelaySeconds

The interval at which we should poll the query results

Remarks

Useful for live-updating UIs as session results can change frequently as they fill up or new ones get created. The polling delay should be of at least 1 second to avoid rate limiting by the service.

StopPolling()

Stops background polling for new query results.

Declaration
public void StopPolling()