v1.0.0
2022.3+
Class PlayerProperty
Represents a property of a player.
Inheritance
System.Object
PlayerProperty
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Unity.Services.Multiplayer
Syntax
public class PlayerProperty : IValueProperty, IVisibilityPropertyConstructors
PlayerProperty(String, VisibilityPropertyOptions)
Creates a new PlayerProperty.
Declaration
public PlayerProperty(string value = null, VisibilityPropertyOptions visibility = VisibilityPropertyOptions.Public)Parameters
| Type | Name | Description |
|---|---|---|
| System.String | value | The value of the property. |
| VisibilityPropertyOptions | visibility | The visibility of the property. |
Properties
Value
The value of the property.
Declaration
public string Value { get; }Property Value
| Type | Description |
|---|---|
| System.String |
Visibility
The visibility of the property.
Declaration
public VisibilityPropertyOptions Visibility { get; }Property Value
| Type | Description |
|---|---|
| VisibilityPropertyOptions |